cloud lightning stellaris. However when I go in the ship designer they are not available as an option. cloud lightning stellaris

 
 However when I go in the ship designer they are not available as an optioncloud lightning stellaris  Darvin3 • 3 yr

nor for any other slot for that matter. 1. Favorited. YOU CAN USE Cloud lightning Instead of To be able to see. However when I go in the ship designer they are not available as an option. nor for any other slot for that matter. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. Focused Arc Emitter+Cloud lightning. Nov 16, 2023Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a. 1 comment. nor for any other slot for that matter. but the CL can go through. Stellaris Dev Diary #313 - 3. (Ignores shield and armor 100%, goes straight for hull points). 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. I'm 200 hrs in and only now learning this. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. Stellaris Origins explained and ranked into a tier list. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. This mod also adds two new. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". Medium disruptor has range 60 and average damage 6. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. Nov 9, 2023Is cloud lightening good for anything? Killed some void clouds, now I have Cloud Lightening. Component. y otros países. Description Stellaris - [2. To quickly find a tech in this list press ctrl + f and type in the techs name. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. I like playing with penetration weapons for thematic. 3. 1K 48K views 1 year ago Which is the. And any destoyed FE ship is 1 less ship they field overal unless they Awake. 天云闪电的升级版,与原版平衡。. Cloud lightning goes direct to hull. However when I go in the ship designer they are not available as an option. EulersApprentice • 1 yr. 类型:能量. They are supposed to be L sized weapons but they don't appear as an option for that slot. I made a few mistakes in this buildup and I could. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. 3 Garden of. This makes it one of the few Artillery weapons that is very effective against Corvettes. Its a galactic storm, it was introduced in 2. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneOpen console. Arc emitters + cloud lightning battleships are both fun and worth it. 1 day cooldown; 100% accuracyUsing Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. CL 12dmg per day 100% accuracy 30% tracking. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. shadowtheimpure. As a result, the artillery+neutron+giga cannon loadout is better. Lich King. Awesome, thanks for the heads up. 0 savegame and a brand. . Each one has a deposit of 6 society. They don't exist in my designer. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. With mods, it's better to just add the tech with the mod rather than adding a command to add it. so i had a 2. It could also just be in a nebula which are sometimes a bit obnoxious looking. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. 2. Content is available under Attribution-ShareAlike 3. Large. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. They are supposed to be L sized weapons but they don't appear as an option for that slot. However when I go in the ship designer they are not available as an option. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It can then be stunned up to x times totaly in any specific engagement. A searchable list of all technology codes from Stellaris. The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). 90% evasion is ~40% better than 80% evasion for example. Corrupted Avatar. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Ship Power Stations Mod for Stellaris. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. So for a somewhat new person like me this sounds fantastic and that I should basically only use. Stellaris 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. Exploration is one of the first priorities of any spacefaring empire. This mod also adds two new technologies to the. - Go to the Stellaris folder. They are supposed to be L sized weapons but they don't appear as an option for that slot. 25) Has Discovery Traditions Tradition (×0. This page was last edited on 19 May 2016, at 18:07. I play on console, and I think we’re on 2. Cloud lightning is essential, and not finding it is a failed run. FAE isn't the only usable disruptor weapon anymore (though cloud lightning is now worthless, RIP). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 2 Beasts of Space. cloud lightning conduits. the. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. However when I go in the ship designer they are not available as an option. They are supposed to be L sized weapons but they don't appear as an option for that slot. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. 25 / ×2. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. I researched cloud lightning conduits in my latest game. the. In general you want something that penetrates both armor and shields here. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Contents. Psionic Avatar is mostly protected by shields, and Void Cloud weapons completely ignore shields. Stellaris Real-time strategy Strategy video game Gaming. so i had a 2. Go to Stellaris r/Stellaris • by CopperChem. They don't exist in my designer. Is it ever advisable. 1. Destroyers specifically would be better fit with picket computers, and either 4S+1M Disruptors if fighting Corvette Heavy fleets in the early. nor for any other slot for that matter. Cloud Lightning; Giga Cannon vs Kinetic Artillery). so i had a 2. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. If you were, you would know that Void Cloud is useless. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. They need to be cheap and numerous, not tough. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. I like playing with penetration weapons for thematic. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). EDIT - I stand corrected as noted below. nor for any other slot for that matter. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. • 1 yr. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. They are supposed to be L sized weapons but they don't appear as an option for that slot. 1. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. However when I go in the ship designer they are not available as an option. If they loose that, then the total DPS they deal is significantly lower. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Mega Cannons+Neutron Launchers are more efficient otherwise. Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Subscribe to downloadExtra Ship Components 2. I researched cloud lightning conduits in my latest game. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. If not 3 stuns with the first one activating. Cloud Lightning is only good if you're using Arc Emitters as well. However when I go in the ship designer they are not available as an option. However when I go in the ship designer they are not available as an option. 3. Share. Now I only have disruptors. using it now. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 天云闪电的升级版,与原版平衡。. Can fit into Extra-Large slots; 8. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. FIX Cloud lightning. the. Cloud Lightning Conduits. Regular missiles shred them. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. nor for any other slot for that matter. The other main weapon loadout is Neutron Launches with a Giga Cannon. anyone else agree?Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. nor for any other slot for that matter. 1. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. However when I go in the ship designer they are not available as an option. Leviathans are easy. They are supposed to be L sized weapons but they don't appear as an option for that slot. However when I go in the ship designer they are not available as an option. If not 3 stuns with the first one activating. 1. As a result, the artillery+neutron+giga cannon loadout is better. Depends on the enemy’s defenses. You’ll also want a few cheap and large corvette only fleets. ago. The advantage to this is that it. Sometimes I use all Cloud Lightning and Palpatine them out of existence. Haha Cloud lightning go Zap : r/Stellaris. Interestingly, I've found another system that looks similar to the VLUUR system. ago. I like playing with penetration weapons for thematic. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. Cordyceptic drones is amazing but. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. . Medium. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. This page was last edited on 19 May 2016, at 18:07. nor for any other slot for that matter. Void clouds are not organic, neither are crystals. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. Completely non-issue if you have Cloud Lightning. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Say 2 techs increasing the stuns one at a time. What jumps out is the very low damage of the CL. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. 0) Number of years since game start is greater than 15 (×2. . Then there is the one that decreases opponentsnshields by a substantial amount. I can't seem for the life of me figure out what this outcome does beside just EXIST. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. A primitive civilization. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. They don't exist in my designer. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If not 3 stuns with the first one activating. However when I go in the ship designer they are not available as an option. I researched cloud lightning conduits in my latest game. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The Cloud Lightning was a solid contributor to overall DPS of the fleet. Mega Cannons+Neutron Launchers are more efficient otherwise. Access to cloud lightning is well worth going to war over border. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. They don't exist in my designer. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). the. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. 5 Stellaris Tech Id List – J to P. 1 day cooldown; 100% accuracyI at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Lets break down every change coming to Stellaris with Patch 3. Focused Cloud Lightning. the. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. Business, Economics, and Finance. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. Hello, I'm new to this game so I am a bit lost about how to build my ships, but as I don't play on a hard difficulty, I just experiment and avoid getting too concerned about optimizing my builds. The tool tip says it does between 1-27 damage. . ago. 034. 1 Beacon in the Depth. I researched cloud lightning conduits in my latest game. I like playing with penetration weapons for thematic. Admirals. Got this ship "Greased Lightning" from an event in 3. Open console by pressing ~ and enter “research_technology (technology_id_here)”. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Plasma is good, but it should also be paired with kinetic weapons. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. They ignore both shields and armor and deal base damage directly to the hull. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Cloud lighting is a tech I got from the voidcloud enemies. I researched cloud lightning conduits in my latest game. Its almost like two options are interchangeable. the. I don't remember for certain what the console command is, but the tech ID is tech_space_cloud_weapon_1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. They don't exist in my designer. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. . nor for any other slot for that matter. Stellaris 3. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. guymanthefourth • Fanatical Befrienders • 1 yr. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. 类型:即时. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. I always heard that if you put disruptors, you should only put disruptors. Full Disruptor fleets can be a thing, but the issue is raw DPS. 1 updated. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. Apr 5, 2023. 维护费:0. The cloud lightning bug seems to exist only in the 2. Supposed to be good for hull attack (100% penetration both shield. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. I like playing with penetration weapons for thematic. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. I went back to modify a design…天云闪电 Cloud Lightning. 0 unless otherwise noted. In exchange, you get 50% more range (40 vs 60). 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I like playing with penetration weapons for thematic. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. Stellaris - Cloud Lightning salvage not dropping from combat. the. You want anti-armor/anti-hull weapons. Void clouds are not organic. Subscribe. so i had a 2. 2 The Lesser Messenger id 9430 - 9480. ; About Stellaris Wiki; Mobile viewBack when 2. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 6 combat rebalance update. My naval capacity is only 90 but I have access to most weapons. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I researched cloud lightning conduits in my latest game. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. However when I go in the ship designer they are not available as an option. Finally, the focused arc emitter is very good, particularly because it never misses. Early in my game I've gotten the cloud lightening tech, which I researched and now it does show up under researched techs. the. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. 0) Number of years since game start is greater than 10 (×2. The more you can roll the dice the less punitive a mistake will be. I think they should add a stun ability to cloud lightning. Yeah, pretty much. I researched cloud lightning conduits in my latest game. . List of all technology ids in the game to be used with “research_technology” console command. That means you will lose at least one ship per engagement unless this weapon misses, which is unlikely if you have anything bigger than a destroyer. They don't exist in my designer. It can then be stunned up to x times totaly in any specific engagement. Nah. Use Battleships with Arc Emitters and Cloud Lightning. nor for any other slot for that matter. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. 2. Cloud Lightning or rather a research bug So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even. 7 Technology List – T to Z. They don't exist in my designer. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. The deadly tempest deals 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of bludgeoning damage to all creatures and objects in the area of effect. They are supposed to be L sized weapons but they don't appear as an option for that slot. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. All trademarks are property of their respective owners in the US and other countries. In general you want something that penetrates both armor and shields here. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD.